![]() ![]() They could also gain energy by visiting their neighbor's farms and performing up to five tasks daily on each neighbor's homestead. When a player ran out of energy, they could either purchase more energy with food or horseshoes, wait for their energy to build up, or feed their horses again if they possessed the right collection. Every five minutes the player gained one energy unless the player had surpassed their energy limit. Energy could be purchased in exchange for food or horseshoes. Subjects: Social Studies - History Grades: 8th - 12th Types: Activities Add to cart Wish List Oregon Trail Simulation Game Worksheet by Philip Mazzetta 3. Students fill out an accountability sheet as they go through the activity. Food was used to get energy, which was necessary to do any action in the game except for planting crops. Game activity that simulates the experience of being a pioneer on the Oregon Trail. Clobbering or scaring off pests and harvesting crops yielded coins, XP and food. Harvesting could trigger encounters with groundhogs, which needed to be clobbered to avoid using extra energy within their area of influence. Crops with longer maturation times provided larger payoffs. The Learning Company - Oregon Trail 5th Edition Brand: The Learning Company Platform : Mac, Windows, Windows 98, Windows 95, Windows Me 4. Also, as in FarmVille, crop maturity varied from five minutes for clover, to four days for peanuts. As in FarmVille, the withering time of a particular crop was twice the maturation time. The upgraded barn could hold 1000 cows of various types, 1000 horses, and 1000 mules.Ĭrops could also be planted and had to be harvested before they withered. Horses were fed for free and gave between zero points to four points of energy. One player of note, had passed over 1.2 billion coins, 13 million food points and over 1300 grown horses on his land, when the game was removed by Zynga. Sometimes, players could set their own goals, such as surpassing a billion coins, or saving over a million food points, or growing over 1300 horses on their land. Feeding coops as often as possible did elevate the player's game level in a shorter time. Having more than 24 allowed the player to feed all of their chickens for free every 30 minutes, which gave the player added coins, collection items and game points. The chickens became ready to feed every 30 minutes, but the chicken coops could only allow the stored chickens to be fed only once in a 24-hour period. One noted player managed to build 28 upgraded chicken coops. One early source of game points, which was changed by Zynga, was for the player to build as many chicken coops as possible. Completing goals yielded rewards for the player. Other tasks included collecting from buildings, building inns, wagons, general stores, log cabin, schools, chicken coops, barns, trading posts, barber shops, churches, and sawmills as well as seeding, growing and harvesting crops. ![]()
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